In early 2015, near the end of my MFA in Fine Arts at Parsons, I set out on a project to create a celebrity by 2020—entirely via the internet—as an art practice. The celebrity I began to create was a ...
“Imagine if we could begin our little life all over again. Imagine if it was all nothing more than some electronic game. Imagine if I knew then what I know now.” —Deus Ex Machina, Automata, 1984 If ...
We are no longer mostly dealing with information that is transmitted form a source to a receiver, but increasingly also with informational dynamics—that is with the relation between noise and signal, ...
Back in March, Rhizome relaunched its Microgrant program, inviting proposals for Browser-based projects and pitches for articles about works of born-digital art in the Rhizome ArtBase. Our staff ...
The latest in a series of interviews with artists who have developed a significant body of work engaged (in its process, or in the issues it raises) with technology. See the full list of Artist ...
This essay was originally published November 2022 as a chapter in the book Documentation as Art, edited by Annet Dekker and Gabriella Giannachi. In the preservation of digital art, documentation is ...
The Download is a series of Rhizome commissions that considers posted files, the act of downloading, and the user’s desktop as the space of exhibition. Elisa Giardina Papa's Technologies of Care, the ...
In 1998, the Guggenheim Museum launched its first web-based art commission, Shu Lea Cheang's Brandon. Over the course of a year, the collaborative, dynamic piece would look at the complexity of gender ...
This text accompanies the presentation of Art Thoughtz as part of the online exhibition Net Art Anthology. “On the internet, nobody knows you’re a dog,” goes the famous New Yorker cartoon. The notion ...
GIF extract form Hito Steyerl, How Not To Be Seen. A Fucking Didactic Educational .MOV File, 2013. HD video file, single screen, 14min. How Not to be Seen: A Fucking Didactic Educational .MOV File is ...
This is the first post in a series on the queer history of computing, as traced through the lives of five foundational figures. It is both an attempt to make visible those parts of a history that are ...
The latest in a series of interviews with artists who have a significant body of work that makes use of or responds to network culture and digital technologies. Simone Krug: So much of your work is ...
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