Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more control ...
A modern, API-compatible graphics framework built on ImageSharp delivers native-free imaging across Windows, Linux, and macOS ...
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle ...
Early reviews of the Intel Arc graphics cards have not been bursting with praise. We only have reputable third-party reviews of the entry level Arc A380 thus far, but even with suitably lowered ...
id Software’s new Doom now supports the Vulkan graphics API on Windows PC, which can mean a pretty big boost to the game’s max frame rate, if your graphics card supports it. Support for Vulkan was ...
In a press release which announced OpenCL 2.2 and SPIR-V 1.2 finalized specifications, Khronos Group hinted that it might merge OpenCL with Vulkan API in the future. While the original press release ...
In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...
Microsoft’s cross-platform .NET takes interesting dependencies, including a fork of Google’s Skia, now to be co-maintained with Uno Platform. The news that the .NET UI framework Uno Platform project ...
Microsoft is making Windows 10 friendlier to gaming developers like Valve and Steam, after its Windows 8 "catastrophe" left the gaming world in the lurch. The Redmond company has announced a new ...
Low-overhead graphics APIs are all the rage these days, at least if you’re the sort of person who gets excited about graphics APIs. iOS 8 introduced Metal last year, and OS X El Capitan will bring the ...
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